Due to the size of the games industry has grown in
popularity and the large amounts of money that companies make from creating
video games, laws and requirements are put in place, companies and people also
patent their design and copyright names so other people and companies can’t use
them for their own profit. Copyright
is a legal concept, enacted by most governments, giving the creator of original
work exclusive rights to it, companies who breach these rights and use the copyrighted
material can be sued, and can end up owing sometimes millions of pounds worth
of money if they lose the case. In the game industry video game and console clones
are sometimes made by smaller companies. These clones generally break copyright
laws, enabling the larger company to take court action, which likely leave the
smaller company in legal trouble.
Although video game clones could be seen as an issue, it is
clear the biggest legal issue is piracy as it has gotten the attention of
nearly every major video game publisher. This issue has become a more prevalent
issue in recent years due to the rise of file sharing websites and services
such as UTorrent and Pirate Bay. For example the BBC reported that “Video game
piracy in the United Kingdom led to 1.45 Billion British Pounds in losses in
2010 due to pirated games being played on modified consoles.” This shows that
piracy presents a serious threat to the revenue and growth of video game
companies economically. In response to piracy, many video game publishers such
as EA and Ubisoft implement DRM (Digital-Rights Management) into their online
gaming services. The main form of DRM is referred to as ‘always online in which
users have to be connected to the official online service in order to play the
game they purchased, an example of this is Blizzard Entertainments Diablo 3,
which sparked some controversy because the online services were not working for
most people for the first week, rendering them unable to play the game.
However Piracy is being tackled, an example of this is the
downfall of LimeWire in 2010, the owner of lime wire was sued for 75 trillion dollars
of damage to copyright holders, and this stopped a lot of copyright
infringement but most people who previously used LimeWire now use alternatives
such as UTorrent which uses torrent files. In conclusion there is a divide in thoughts
regarding legal issues in the gaming industry. Some people think piracy is a
large issue, however others think that piracy isn’t a very large threat, and
that DRM can cause inconvenience to consumers.
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